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Topology is a major area of mathematics. Mapping out spacial properties that are preserved under continuous stretching, squashing and general deformation without breaking or tearing the topological layout.
Applying this to 3D modeling of a head, allows for an easier more natural manipulation of facial expression and emotion. This can also be very handy when following the 3D model up with animation.
I am going to use this blog to show you the development of topological 3D mapping through common debates about techniques and studying solid sources (Of course Im gonna try and not make it sound as boring as that) Enjoy :)